“run servers.js f”) The Script // Server purchasing script for Bitburner -, written by steamid/Meng // Runs until satisfied, will rebuy servers money is sufficient and server is worse than 25% of ram. You can force a server rebuy by running it with the ‘f’ argument (ie. I hear that a lot of other mechanics are severely nerfed though, so probably not giving it a try until after 10 and possibly 7.There is some basic technical knowledge required to change a few lines of code to suit your setup. Tied with 8 for my personal bottom pick.īN12: Strangely tempting, despite the small reward and lack of new mechanics.īN13: Most interesting-sounding one I've not yet tried. I hear you need a corp to maximize the gains, but I'll probably see how far I can get with a gang at least at first.īN11: Sounds like a very slow node with uninteresting/unimpressive rewards. I'll probably gang my way through 7.1īN8: I haven't touched stocks yet, and this sounds like a massive waiting game even with decent stock script.īN10: Probably my next stop: sleeves sound both interesting and useful. That's it for stuff I've actually used, but here're some less-organized thoughts based on what I've seen of some other nodes:īN7: Full scripting for Bladeburner sounds nice, but I hear that actually beating this node with BB is not recommended: it's apparently nerfed hard here. There are guides, and they do work (but the one(s) I found did a terrible job of teaching you why they work). I could rant more, but that's probably not helpful. The mechanics are both complex and opaque, the UI is a tedious nightmare, and the (full) scripting APIs are locked behind either two, $50b upgrades or SF3.3. Personally, I'm mostly interested in the home RAM upgrade from 9.2.īN3 (probably want to rush 3.3): Corporations are undeniably powerful, but they've also been the cause of my least-fun experience with this game. I'm still working through 9.1, and they don't really seem particularly strong on their own, but most of the hash upgrades boost other mechanics (notably, corps and bladeburner). 3 I hear is good): Hacknet Servers replace the boring, passive money generating Hacknet Nodes with a new. It's not scriptable (without SF7), but there's limited-but-mostly-sufficient automation available. I liked the the novelty of it, but it felt strange to be ignoring the rest of the game. On advice from the discord, I ignored money, factions, and installing augs in 6.1 and still beat the node in ~3-3.5 days. ![]() (maybe?) BN6 (6.1 is fine): Bladeburners is. The good shit here (IMO) is permanent access to the formulas API without needing to shell out $$$ for the exe. (Side note: many singularity functions grant Int XP, though usually only in very small amounts.) You also get access to getBitNodeMultipliers(), which tells you how the node you're in differs from BN1 in exact, numeric terms can useful for deciding what strategies to use/avoid. Intelligence takes a while to get good, but, like SourceFiles, it never resets, so that's nice. ![]() (maybe 2? maybe skip?) BN5 (5.1 is fine): This is mostly BN1, but slower (but not as much slower as BN4). (I highly recommend setting this up very early, as BN4 is extremely slow-going with hacking alone.) Of particular note, it lets you fully automate committing crime, which makes using gangs outside of BN2 actually viable without an autoclicker (or exploits). ![]() Which leads nicely to.īN4 (some docs are outdated: 4.1 gives full access, but at 16x RAM cost, 4.2 drops this to 4x, and 4.3 to 1x this cost multiplier only applies outside of BN4, within the node, you effectively have 4.3 at all times): The singularity API fills in pretty much all the gaps you need for full automation: joining/working for factions, buying TOR/programs, buying/installing augments, etc. The main thing keeping them in check is the crazy negative karma (-54k) required to use them elsewhere. but a common recommendation is to leave 1.3 for later if you're itching for something new.Īs for what "new" to try, I'd recommend, in rough order:īN2 (2.1 is fine, more is of very dubious use): Gangs are pretty strong, and not too hard to script once you understand them. IMO you can't go wrong just maxing 1 before moving on.
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